Class_name = "CBatchExplosion"
object_name = "HE_037mm_685g_13g_internal"

//  50    3,7 cn Pzgr. 39   Flak 36,   =13,   0.685,  37.
//         ,         2.5.

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_20-100g_object.epl"
visualradius=4
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Metal_Small.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=2.66				//   
AnimationTime=2.66			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  ,    1.5  

Radius=5.0	//    ,   
TNT_equ=0.013	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	10001,1397
ArmorFoug=1.5,-1,	10000,63
ArmorFoug=1.51,-1,	0,62
ArmorFoug=1.7,-1,	0,50

//  
ShrapnelQuantity=31
FragmentMass=0.0086
//  : , ,  (,   )
ArmorShr=0.0,323,					10001,180
ArmorShr=1.5,316,					10000,173
ArmorShr=1.51,315,	4,43,	3,107,	0,172
ArmorShr=5.0,302,			3,39,	0,157